mmersive game designed to mint procedurally generated Genesis Habitats on the fly based on each players experience. From its elemental properties, to the foliage placement, to the intricate little structures that occupy it, every detail of each Habitatâs design is determined and created in Unity the moment you decide to mint. And because Habitat features are contingent on your actions, their rarity becomes player-controlled, also holding true for past and future game elements, like Augments and Genopets. More on player defined rarity: https://medium.com/@genopets/the-anatomy-of-a-habitat-d54d8382ada1
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